The Sims Medieval Guide to Sims
Life, Death, Love, and Character Traits
This section of our Sims Medieval Guide will teach you about the various aspects of Sims in the game. We'll have a look at relationships: friendships and love. The life cycle of Sims is discussed, and you'll also find information for planning your Sims through our Traits and Fatal Flaws guide.
Traits List
Check out our strategy guide to Traits in The Sims Medieval for ideas on building your character. Our Hero Guides also showcase the best traits for the different professions. Use our info to help you make decisions when making new Sims.
Fatal Flaws
Every Sim in The Sims Medieval must choose one Fatal Flaw upon creation. Our guide will help you make a decision that doesn't make gameplay too hard. Some Fatal Flaws you can select for Sims are way too harsh in their penalties. Sims that complete one of the Legendary Trait Quests can replace their Fatal Flaw.
Things to Do
Check out this Guide for information on the various activities Sims can perform. It's a broad list that may enlighten you to new possiblities for your Gameplay.
Sim Life and Death
Sims may court, get married, and have children in The Sims Medieval but these family aspects are less important to the gameplay than previous titles of the series. Sims who have families can generally be happier, but will not see any major benefit. The primary reason to have a child is to have an heir -- all the Hero's possessions go to the child upon their death. If no heir is present, the inventory is left for a future Hero of the same type.
Sims in Medieval do not age, and so will never grow old and die of natural causes. Your level 10 Hero can live forever so long as he doesn't get murdered in a duel or tossed into the Pit of Judgment for committing a crime. Many high level Sims can survive a trip to the Pit, but if your Sim has low focus when so condemned it's likely they'll meet the Reaper. Duel to the Death does not end until one of the Sims has died. This is not an issue for Sims that don't fight.
Relationships: Marriage, Courting, and Friendship
While the Sims Medieval's social system is no less complex than that of The Sims 3, it is less important to the gameplay. I wrote an in-depth article on Relationships in The Sims 3 that may interest you, but I'll provide some broad assessments for this game. Friendship stages work largely the same. Move the relationship bar through interacting, and when it reaches certain levels your Sim will forge a relationship with the other. If you're doing largely friendly interactions, they will be friends. Romantic Interests can spawn if your Sim puts the moves on the other.
In order to unlock more powerful social interactions, you need to start with the basic ones. Roughly every 3 interactions the context of the conversation will improve -- see the other Sim's opinion by looking in the top-left of the screen. If you start with a few romantic interactions like Woo and Bestow Favor, you'll eventually be able to Kiss as the heat turns up. So, we might be looking for at least 6 interactions to unlock Woohoo, but only if they are interested in your Sim.
The more romantic options like Ask to Court, and Propose Marriage must be selected after you've used interactions a number of times. So the conversation needs to build to that. You can't just go about asking Sims to Court without first getting to know them a little. The more the other Sim likes your Hero, the more likely they are to accept. Marriage can be performed on the spot, or in one of the two churches if your Kingdom has one.
Woohoo will usually result in a baby in The Sims Medieval. Babies are born within a couple days, and age up to children within 3 of birth. They are frozen in time as children until the death of your Hero, at which point they take their place. There's much less for Children to do in this game, so don't expect to have a lot of fun with your Sim's offspring. You never get direct control over the child, but can interact with them.