The Sims Medieval Doctor Hero Class Guide
Perform Surgery, Make Potions, and Earn a Living as a Doctor
Hero Overview
The Sims Medieval Physician cures Sims of sickness and disease, and mends the many combat injuries that cripple the Kingdom. Their methods of healing are the stuff of nightmares, from the operating table that looks like a torture rack to the leech-on-your-face therapy. Like the Wizard, they can collect herbs from the land and use them to craft potions. The Physician will often perform Quests that can improve the Well-being of your Kingdom and eventually eliminate disease entirely from the realm.
Leveling the Physician
You'll get plenty of experience while operating on Sims, crafting potions, and researching at the Archive. However, the greatest amount of XP for a physician comes from the Diagnose interaction. It's fast, and nets a set amount of XP. What's more, you can use it on the same Sim over and over again to earn gobs of experience and make a friend at the same time. It's boring, sure, but if you want to provide your Kingdom with a high level practitioner early, this is the best way to do it. The Apply First Aid interaction works similarly. As they gain more experience, the odds that you'll successfully cure a patient dramatically increase. You can sometimes cure them without ever actually going to the operating table this way, but there's less money to be made that way. However, when it comes down to it, the operating table should never fail to cure the Sim if you do things just right.
Earning Money as a Physician
Doctors have no trouble making money in Medieval. They only need to perform surgeries to make some pretty good dough. Their living quarters don't exactly preclude a lot of luxury, so this will generally suffice. Another option is to collect herbs and sell weak curative tonics. I found salves to be a little less profitable. You aren't required to diagnose Sims in the waiting room. It's more efficient to select the operating table. Sometimes, if no one is available on the list there, you can diagnose and find an undetected illness to work on.
The Clinic
Building a Clinic will give your kingdom +4 Well-being capacity. The Clinic is one of the most cramped buildings in all of Medieval, and given the number of Sims who will visit daily seeking checkups and major surgery, it can get to be a bit of a headache. Relocating the Archive to the operating room or upstairs is a good idea to give just a little more floor space to get around. It's also annoying when your Doc gets blocked in the doorway while trying to get there with only 2 hours left to do 2 hours of research. Inside this building are the aforementioend archive, an operating table, and crafting table. All three of these are required for a Physician to perform their duties in practicing medicine.
Good Traits for Physicians
The Delicious buff from the Creative Cook trait can go a long way toward improving your Physician's focus for crafting potions (especially those that come up in tough Quests. Earthy will give them a buff while outdoors collecting herbs, which can go a long way toward moving that Quest progress bar. For a Fatal Flaw, Puny and Liscentious come to mind. I never had a drawback with Puny, and there is a Nurse in the office that could come in handy for satisfying the desire to kiss and woohoo all the time.
Performing Surgery
Once a Sim has been diagnosed, they will either have an injury or illness. Injuries require surgery and Illness/sicknesses require medication and bloodletting. Your patient will be put on to the frightening operating table and a small task will be presented to you: placing the right amount of leeches or delivering anesthesia.
Your goal here is to apply leeches or anesthesia until the arrow is in the gold region of the patient's blood or pain chart. Overdoing it can kill the patient in either case. You'll have a pair of options at first. Either one leech, or a few -- or mild/moderate anesthesia. Picking minor will move the bar down just a tick. Usually, you'll want to start with moderate. At level 5, you can use a gob of leeches or deliver major anesthesia. These are good choices if the bar has to move a lot to reach the gold zone. If it's just a little off after your first application, put one more leech. You'll develop a feel for just how much you need. Once it's in the gold zone, you can click medicate or perform surgery. Either one will result in the Sim being cured, at least partially. It all depends how messed up they were before they got there.
Heaven forbid you should fail and apply too many leeches -- the patient can die on the operating table, leaving the Physician suffering with guilt over the mishap. Worse, he'll have no malpractice insurance.
Collecting Leeches and Herbs
Your Physician needs these two items to carry on their duties. Herbs and leeches are both used at the operating table. You can find leeches in ponds and streams. They'll appear as murky green bubbly areas. Bushes hold herbs, which must be discovered inititally, then can be picked daily as they replenish. There are about 9 herb spawners just around the clinic alone. You can find several Sagewort and Angelweed near the churches, and Sagewort and Lordleaf down by the beach where the lighthouse goes in.
Crafting Potions
Each Potion the Physician makes requires ingredients found from herb collecting. We're working to make a list of all harvestable plants in the game. For now, here's a list of all potions and what level the physician needs to be to make them. Also listed are the ingredients required and a brief description of what it does.
Potion Name | Level | Ingredients | Value | Description |
Weak Curative Tonic | 1 | 3 Grassweed, 1 Valoroot, 2 Wildflowers | $72 | Reduces minor illness by a degree |
Weak Health Salve | 1 | 3 Bloodmoss, 2 Valoroot, 1 Wildflower | $72 | Reduces minor wounds by a degree |
Drunk-Me-Not | 5 | 3 Bloodmoss, 1 Eaglewood, 2 Sagewort | $120 | Removes all negative effects of alcohol and delivers a powerful +30 for 16 hour focus buff |
Strong Curative Tonic | 5 | 1 Angelweed, 3 Grassweed, 2 Lordleaf, 3 Valoroot, 2 Wildflower | $240 | Reduces major illness by a degree |
Strong Health Salve | 5 | 1 Angelweed, 4 Bloodmoss, 2 Lordleaf, 3 Valoroot | $240 | Reduces major wounds by a degree |
Potion of Energy | ? | ? | ? | Restores about half a bar of energy and can perpetuate well rested buff. Requires Effenmont Loyalty |
Sleeping Draught | 10 | 3 Belladonna, 4 Grassweed, 2 Nightshade, 1 Wildflower | $240 | Sim falls to the floor but recovers no energy! May allow insomniacs to sleep... |
When you have some medicine like a Tonic or Drunk-Me-Not, you can medicate the town well by clicking it. Drinking medicated water will give a Sim a permanent Cured buff for +5 Focus
Physician Daily Responsibilities
- Diagnose 2 Sims - Click and Diagnose is under the Physician menu. They don't have to be sick, and you'll get the XP!
- Medicate 2 Sims on the Operating Table - You can usually click the table and a list of any Sims nearby with sicknesses will come up, without diagnosing them first.
- Successfully Catch Leeches 3 Times - I prefer a spot down by the mill. Don't bother searching the beach.
- Successfully Gather Herbs 5 Times - As I said, there are 9 herbs outside the Clinic. If they're gone, there are at least 10 around the castle grounds
- Pay Taxes - $100 Level 1-4, $250 5-9, $500 Level 10
- Craft and Deliver a Weak Curative Tonic - Make these ahead of time and you'll only have to deliver them, easily completing this responsibility
- Craft and Deliver a Weak Health Salve - as above
- Research Symptoms for 2 Hours - The interaction gives poor XP but is done at the Archive.
- Give First Aid to 2 Sims - Quick and easy, just click 2 Sims and find First Aid in the Physician Menu